Some advice on outsourcing 3D renderings

Posted by Kathleen Moore, CastleView 3D:

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“Just say NO to rendering sweatshops!”

Architects, developers, and builders need high-quality photorealistic renderings to help illustrate and sell their projects and ideas.  Some have the expertise to do this work themselves, or have staff members in-house who handle it, but most choose to outsource their renderings, at least occasionally, for a variety of reasons.  We live in a global world and outsourcing is becoming increasingly popular in all fields, including the world of architectural rendering.

But how do you decide when it’s time to outsource?  And who should you hire to do the work?

Is this a "rendering sweatshop"?I’ve been interested in recent discussions on the architectural illustration lists I subscribe to about outsourcing 3D architectural renderings.  I was surprised by the consistent levels of anger and frustration in the comments from these professionals about the so-called “rendering sweatshops,” particularly those in China, India, and Korea.  Below are a few comments I collected as examples of the prevailing sentiments:*

“CAD and the internet have made it possible to draft anywhere in the world with all the communication and transferring of plans done by email. The overseas rendering sweatshops are more trouble than they are worth to me. To do anything more complex than a simple box is beyond their capability from what I and quite a few others have seen from first hand experience. As a result of focusing only on the bottom line instead of the value they receive for the money, the company that I used to work for is in a world of hurt now, and they have no one capable of getting them out of it.”

“I called a couple of these last year that showed some pretty impressive work on their $195 per illustration advertisements. I even thought about farming out some work to them if they could do that kind of work at that price. Turns out the images they show on those pages are really $2500+ when they are done. When I asked what they could do for $195 it was as expected. Total crap.”

“I have used Indian based drafting services and even though the cost was much cheaper I was not happy with the service or the finished product and I wouldn’t try it again.”

“The advent of the 3D sweatshops in China, India, and Korea are wreaking havoc on the US market.  They are probably the worst offenders for depleting jobs.”

“The strange (and most predictable) thing about outsourcing to Korea and 3D sweatshops is that they do the bare minimum and get away with it. At first, something looks very good, but the longer you look, the more you realize it’s made by an uncoordinated flock of Koreans profiting on our laziness.  I see too much of it in the arch visualization business.”

“I had a couple conversations over the past year or so with potential clients who have used the sweatshop outfits. They said the initial contact about the job was a great experience but then it all went to mud from there. They couldn’t get call backs, there was a language barrier, they couldn’t get the landscape switched from desert geography to tropical like it was supposed to be according to the landscape plan. They said it was just a miserable experience from the second call on. I was encouraged after hearing that different people from different markets were having the same problems. You get what you pay for, including personalized service.”

It’s true that these comments are from professionals who perhaps feel the pinch of a slow economy and want to place blame somewhere for their lighter workload.  But I have also heard similar stories first-hand from several of my own clients about their experiences of getting burned when outsourcing.

Many of these rendering companies (I’m really not comfortable labeling them “sweatshops”) look professional, have attractive web portfolios, and quote amazingly low prices.  But sometimes the perception of “cheap” prices overseas may be inaccurate.  The diminishing value of the US dollar and a gradual move toward a more comparable cost of living are contributing to an equalization in pricing over the last 3-4 years or so.

One of my builder clients told me about his previous difficulties with outsourcing:

“My architect creates plans using Autodesk CAD and he is very good at it, but he does not do any 3D views. So we used to outsource to a Singapore company that was using 3Ds Max. The problem is that their timeframe is always way too long for us and they are really expensive.  For this new villa, we have used their service again for external views and I am not really satisfied by what they have done.  Each change takes them forever. When I want a simple thing to be changed and when it is only done after 4 requests, then I am dissatisfied.”

And my virtual colleague Patricia Abood recently shared this story:

I ran into a guy on a plane who is an architect, working in Sketchup. We talked about renderings and he sheepishly said his firm sends their renderings to China because the cost is so cheap. I asked him “how cheap?” He showed me a simple building he designed in Sketchup that he sent over to China. China put in the landscape and did the rendering. He said this “only” cost him $600. I said, “I’m moving to CHINA!”

The architect said the only downfall of using China is that communication can sometimes be cumbersome, but once they get the idea across, they can put together a render pretty quick. I asked how long is the communication and he said sometimes it takes a couple of weeks to get exactly what he wants:  “Tree here?” “No…. tree there.”

So how do you decide when to outsource your 3D renderings? 

Sometimes people are uncomfortable spending money on something they think they should do themselves.  But a good rule of thumb is that if someone can do it in half the time that you can… or twice as good… then it’s time to hand it off.  Most people’s time is simply too valuable.  Less frustration, quicker turnaround, and higher quality results are all worth spending money on.

Below are a few tips to help decide when outsourcing can work for you:

  • If the project requires something you don’t do well or which is not part of your core skill set, and it would take valuable time to become proficient at it.
  • If you need to deliver projects to clients quickly and at a quality level equivalent to or better than your competitors – or risk losing the clients.
  • If you have too many projects in the pipeline.
  • If the opportunity cost of spending your own time producing renderings is greater than the cost of outsourcing.

Once the decision to outsource has been made, the difficult step remains of choosing between local quality (which typically involves greater control, fewer communication issues, and fewer cultural differences) versus the often more competitive rates abroad.

To avoid problems, it’s critical to get your research done early and build established and trusted relationships before the need for outsourcing arises. For the most part, those who get burned by outsourcing have not done their homework and get stuck trying to set up a job with a new resource while under time pressure.

Ultimately, you will need to assess your requirements and how you would like your client to perceive your vision. A good rendering professional will be able to understand, work with, and develop the ‘story’ you’re trying to tell. They can intelligently translate your ideas and convey them in a way that will be true to your design intent.

A few points to evaluate when trying to decide who to outsource to:

  • Ratio of price to quality is the primary thing to consider when outsourcing. First look for the quality level that suits your needs, then try to establish a good collaboration.
  • Remember that in most cases, you get what you pay for.
  • A lot of good designers use a lot of different software.  High-end software requires a big financial investment but doesn’t always guarantee superior results; a skilled renderer can produce excellent work no matter what platform they use.
  • Many people feel that it’s best to work locally and build a long-term creative partnership.
  • Be aware that you may encounter a language barrier if outsourcing to a distant country.
  • Working across different time zones can make revisions or follow-up challenging.
  • A reliable firm or freelancer should be willing to update you on the progress of your project whenever you want.
  • When using a new company for outsourcing, make sure to build in time for corrections.

And here’s one final comment from the discussion list:

“After 18 years of doing this, I would recommend choosing someone close to you, wherever you are, someone you can build a relationship with and come to trust their vision and decision process. Otherwise you are going to be baby-sitting the process and waiting for the renderings the morning before your presentation, praying for a good result. Believe me, I’ve been there myself too many times.”

I really like the following very sensible quote from Penelope Trunk’s blog:

“If your project is important, find someone who has done it before, with someone who was great. And hire that person. You could get another bid, but the work would be different, right? And you should hire someone who does good work. And if everyone does the same work, then pricing can’t be that varied.”

In other words, if quick, low-quality renderings are sufficient for your project, then it probably makes sense to go with the cheapest price you can find.  But when quality and attention to detail matter (which they almost always do, even when you think they don’t), you should hire a rendering artist based on the quality of similar work they have done – particularly if you can get a recommendation from someone else they’ve worked for – and then pay them what they’re worth.

Why try to shortchange such an important aspect of a project?

If you have stories or comments about your outsourcing experiences, I’d be very interested in hearing about them — good or bad. 


* The comments used here are unattributed to protect privacy, but these are all actual remarks from renderers and graphic artists on a number of different 3D design and rendering discussion lists.  [Back....]

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Virtual home staging

Posted by Kathleen Moore, CastleView 3D:

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Recently a friend sent me an article from the New York Times.com Real Estate section about virtual home staging:  “Staging, Ever More Virtual.” I was pleased to see that virtual home staging is becoming such a hot trend that it was written up in the Times!

Home staging is the art (or is it a science?) of preparing a home for sale, with the goal of making the home appealing to the highest number of potential buyers to help the property to sell more quickly and at a higher price.*

Staging focuses on improving the property’s appeal by adding a few carefully selected furnishings and accessories to transform it into an attractive, neutral space that anyone might want.  By adding warmth, staging can help the potential homeowner emotionally connect with and “see” him or herself in the home.  Plus, there are many people who simply can’t visualize furniture in a space without furniture actually being there. A few pieces of artfully arranged furniture can help the buyer determine scale in the room and imagine how their own furnishings will fit.

In the Times article, Vince Collura, the president of Gotham Photo, a company in New York City which offers virtual staging services, is quoted as saying:

“I’ve gone to dozens and dozens of open houses, and I’m always being told to use my imagination by a broker….   Customers don’t have imagination; they’re looking for the potential risks, not the possibilities.”

Staging is particularly important if a home is vacant, to minimize that hollow, echo-y, deserted feeling and help a potential homebuyer feel more at ease.  In today’s buyers’ market, it’s an especially worthwhile investment. Buyers may assume that because a house is empty the owner needs to sell quickly, and will make a lower offer.

The beauty of virtual staging is that it can help potential buyers see the possibilities of a property by working the same magic as regular home staging — adding extra warmth and livability to a vacant property — but accomplishing this much more cost-effectively than renting and hauling in furnishings, rugs, accessories, etc.

Home virtually staged by 3DPlanView

Home virtually staged by 3DPlanView

My colleague Kay Nordby of 3DPlanView has a wonderful example on her website of how powerful this technique can be and how much value it can add.  Using photos of an empty living and dining room, Kay added her beautiful furnishings and decor (see the “after” photo above).  The images were then used by the real estate professional as a virtual model home, showcasing the property’s hidden potential.

CastleView 3D did a similar type of project a few months ago for a realtor in California whose client wanted to use his home’s potential view of the bay as a selling point by creating a virtual second story with a balcony.  For that project, we created a 3D model of the home rather than digitally altering a photograph.

Gotham Photo, the company profiled in the NYT article, works their virtual staging magic with Photoshop rather than 3D modeling.  The article says that their pricing “starts at” $100, but I’d be interested in knowing what the price was for the nice example they show on their website.  I’m pretty sure it wasn’t $100!

As noted in the article, it’s important to keep things on the up-and-up by being  clear with potential renters or buyers that digital modifications have been made to the space, either by including a notation on the image  that it has been enhanced with virtual staging, or by presenting side-by-side “before” and “after” images.  But as long as everyone is clear about what has been done and that no serious defects in the property are being hidden with tricky computer magic, virtual staging can be of real benefit to realtors, sellers, AND buyers.

If you’re interested in virtual staging for a home or property you’re selling, CastleView 3D would be happy to work with you!


*To be honest, there doesn’t seem to be any verifiable research on the ultimate value of home staging.  One widely-quoted statistic claims that a study by Coldwell Banker found that staged homes realized on average a 6.4% increase over the list price, and another claims that a HUD survey found that staged homes sell for an average of 17.9% higher than unstaged homes!  But unfortunately I was never able to find the actual study to verify either of those numbers.  So, while it makes sense that staging can boost a property’s sales potential, it’s hard to quantify by exactly how much.
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Creating with what you know

Posted by Kathleen Moore, CastleView 3D:

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A builder came to me a while back with a new floorplan he had designed.  He wanted to showcase it with beautiful renderings on his website and marketing materials.  His only instruction to me was to “make it look French Country style.”

I’ve been to the French countryside exactly once, in August 2003.  Some friends and I spent a week piloting a houseboat through the locks of the Canal du Nivernais in the Burgundy region of central France.  My memories of this delightful trip include lots of good wine and the best boeuf bourguignonne I’ve ever tasted (so good we went back to the same inn the next night and ordered it again).  They also include canalside views of rolling hills and interesting architecture — lovely churches and chateaux, charming lock-keepers’ cottages.

When I took on the rendering project for this builder, I wasn’t especially familiar with what’s known as “French Country decor,” so naturally these were the images that immediately flashed through my mind.

I consulted various design websites, books, and other resources to educate myself more about the style.  In case you’re interested, here’s the list of design elements I put together to define French Country style:

  • Used to be called French Provençale or French Provincial.
  • Rustic, old-world, welcoming; warm and casual; lavender fields and bright sunshine; casual and relaxed with light and airy spaces.
  • Colors:  Sunny yellow, golds, terracotta red, French blue, lavender, bright and dark greens.  Color palette mixed and matched on fabrics, accents, and walls, with accents of black and gray.
  • Fabrics:  Colorful Provençal prints combining primary colors with greens, lavenders, and bright orange. Toile with white, cream, or yellow ground and large motifs in a single contrasting color, such as black, blue, red, or green.
  • Motifs:  roosters, olives, sunflowers, grapes, lavender, beetles [beetles?]
  • Rough stained or painted plaster walls, hefty beamed ceilings and walls, delicate carved wood details.
  • Rustic flooring of stone, clay, or brick, covered with wool or cotton rugs.
  • Gently worn, weathered paint; rough plaster, stone, wood, wrought iron, terracotta, clay, zinc, glass, linen, and natural fibers.
  • Textured walls, informal wood tones, weathered patinas, hand painted furniture.
  • A large dining table, rectangle or round, with a dull waxed or low-sheen finish; chairs are ladderback or have vertical slats, often with rush seating.
  • Rusted metal furniture, lighting fixtures, and furniture
  • Woven or wire baskets, colorful ceramics and tiles, carved wood pieces, Chinoiserie pottery, and natural grasses for accessories
  • Faience, creamware, antique lanterns, decorative birdcages, candlesticks, urns.  Iron candle holders, wire baskets, heavy pottery water pitchers, colorful tablecloths.
  • Wrought iron chandelier
  • Old, dark, or colorful paintings
  • Natural flowers in baskets, an old pitcher or copper pot, or clear glass vases.  Geraniums and lavender are popular.
  • Outdoors: concrete statues, potted boxwood, wrought iron accessories; seamless flow between house and garden.
  • Deeply cut window sills with tall, narrow windows.

My research was helpful, but the images from my trip were probably more influential in determining the final look of the renderings.  It was hot during my week in France (remember the record-breaking heatwave they had in 2003?  that’s when we were there), so the exteriors and especially the interior rendering have a sultry, sun-baked feel to them (click to view renderings full-size).

CastleView 3D rendering of French Country style house, exterior front view

CastleView 3D rendering of French Country style house, exterior front view

CastleView 3D rendering of French Country style house, exterior rear view

CastleView 3D rendering of French Country style house, exterior rear view

CastleView 3D rendering of French Country style house, interior

CastleView 3D rendering of French Country style house, interior

I’m not sure this was exactly what the builder had in mind when he specified French Country, but he was pleased with the renderings so it must have been close enough.

Every artist has their personal favorites among their own works, and these are some of mine. When I look at these renderings, I recapture the sense of relaxed warmth and the spirit of discovery and adventure I had on my boat trip through the French countryside — and my hope is that some of that comes through to other viewers as well.


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Newly released update to Thea Render

Posted by Kathleen Moore, CastleView 3D:

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Sandro Sorce's 3d recreation of Carapicuiba House, designed by Angelo Bucci & Alvaro Puntoni

Sandro Sorce's 3D recreation of Carapicuiba House, rendered with Thea

My rendering engine of choice, Thea Render, just issued a new update yesterday, v1.1.  I haven’t had much of an opportunity to try it out yet, but already I can tell that it’s  much faster than the previous version.

Here are just a few of the new features/fixes in this release, as listed on the Thea user forum:

  • Optimized environment resulting in a speed up factor close to x2 and better memory footprint.
  • Addition of Render History functionality. [Allows side-by-side comparison of render versions.]
  • Integrated support for large previews (256×256) for material and texture editors (high resolution).
  • Colimo integration with the unbiased TR1 and TR2 engines. [Colimo sounds very intriguing and I'm definitely planning to check it out.]

Sandro Sorce (a Thea beta tester) had this to say in a review on Ronen Bekerman’s Architectural Visualization blog:

Thea Render is packed with features. Whether you prefer to render using biased or unbiased methods, Thea Render has a lot to offer – the render quality (IMHO) is excellent, and I’m sure there will be a lot more examples of great renders as the user base grows… Thea Render is a very young, yet already very mature product, and I honestly think it’s going to go from strength to strength.

And Ronen Bekerman responded:

I’ve been playing with it on and off, but recent updates really look good. I like the Interactive Render very much… Although very similar to V-Ray RT in how it looks, it is much more capable in that you can navigate it and select elements inside it…

I been exploring the material lab today and I love it very much too – the preview is very fast which is nice and helps in developing materials much more at ease.

I’m happy to hear positive reactions to Thea, which was only introduced a little over a year ago.  For me personally, it took a while to initially warm up to Thea, but the more I use it the better I like it.  I’m sure the new features in this release — including more SPEED — will make it even better.

There’s a great video tutorial here that goes into detail about some of the new features.


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CastleView is a verb!

Posted by Kathleen Moore, CastleView 3D:
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At a party celebrating my recent leap into full-time entrepreneurship, a friend  suggested that one of my goals in building my business should be to make the name of the business synonymous with the product.  In other words, I should aspire to be the defining standard in the 3D rendering business — to become such a known and trusted quantity that people would use the name of the business to refer not only to MY product, but to the entire class of similar products.

Great examples of this abound:

  • kleenex
  • jello
  • band-aid
  • popsicle
  • post-it
  • velcro
  • q-tips
  • frisbee

Frisbee

What else would you call these things?

But there are also company names that go beyond being merely synonymous with a product — they have become familiar verbs:

  • Google (“I just googled myself.”)
  • Xerox (“Could you xerox this for me?”)
  • Facebook (“I’m facebooking that photo right now!”)

or the curious case of

Spam

My friend suggested that CastleView 3D should aim to become not only a noun synonymous with 3D rendering — as in, “does your contractor provide castleviews?” — but also a verb:

I’m thinking of remodeling my kitchen.

How exciting!  Have you castleviewed it yet?

His suggestion made me smile — as it was intended to.  But it also got me thinking… hey, why not?

I wonder if Google or Xerox ever imagined that their company names would become common verbs?


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“Leap and the net will appear”

Posted by Kathleen Moore, CastleView 3D:

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Leap and the Net Will Appear

Today I make my big leap.  I’m trusting that the zen wisdom in the quote above will prove true.

I’ve been employed in the field of higher education full time (sometimes MORE than full-time) pretty much without a break for almost 25 years. Working in higher ed has been rewarding in many, many ways.  There’s a lot to be said for the professional challenges and stimulating intellectual colleagues of academe — not to mention the steady paychecks, health benefits, paid vacations, holidays, sick time, generous contributions to retirement accounts, etc., etc.

But today I choose to leave all that behind.  Today is my last day of job security.  Today I leap into the world of entrepreneurship. After a lifetime of working for other people, as of tomorrow I will officially be self-employed (which some people seem to think is a euphemism for UNemployed).  As you can imagine, I have very mixed feelings about all of this.

It’s not a complete leap of blind faith, however.  I’ve put 4 years into preparing for this drastic life change.  I have plans in place, some big dreams, and an exit strategy, if it comes to that.  So I’ve created my own net, of sorts.  But it still feels like a leap into the unknown.

Butterfly on Lilac BlossomPeople tell me that it takes guts to walk away from the field I spent 8 years training for and most of my adult life working in. I seem brave to some, foolhardy to others.  I may have guts, but my guts have butterflies.

But I’m also very excited, because I have found my passion, work that fascinates and challenges and sustains me like no other.  And just as important for an INFP like me, I believe in its potential to add value to people’s lives.  Embarking on a building or remodeling project can be a big question mark — a big EXPENSIVE question mark — and my visualization and rendering services can help provide a bit more security and peace of mind in a process fraught with tension and uncertainty.

So let the new adventure begin.  I’m ready to leap.


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Another inspiration (#4)… and some thoughts on virtual reality

Posted by Kathleen Moore, CastleView 3D:

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An inspiring 3D rendering by Jon Coles

An inspiring 3D rendering by Jon Coles

Here’s another inspiring example of 3D modeling and rendering that I happened across recently.  The lighting and textures in this image are beautifully done.  The only tiny quibble I have here is with the wood texture on the chair — something’s not exactly right there.  But other than that, it looks pretty perfect to me.  The beveled matte on the painting and the wood grain on the chest are great.

This rendering was done by digital artist Jon Coles, a freelancer in Bristol, UK.  I couldn’t find a website for him, but more information about his work is available here.

Seeing renders like this makes me wonder if someday we’ll get to the point where we truly won’t be able to tell reality from virtuality.  I always loved the concept of the “holodeck” on the Star Trek series — virtual reality so real it felt as though you were actually living it — but it always seemed so unattainable.  But when you think about how far this art-science-technology has come in the past 30 years, and how the speed of new developments only seems to be accelerating, who’s to say that we won’t have created something akin to a holodeck before I depart this world?

I find that possibility exciting and intriguing.  Do you?  Do you think it will happen?


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A different kind of 3D modeling

Posted by Kathleen Moore, CastleView 3D:

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Just something quick and fun today — a LEGO version of an architectural masterpiece!! You can now build your own 3D plastic replica of Frank Lloyd Wright’s Robie House, located in Chicago.

Frank Lloyd Wright’s Robie House in LEGOS

Frank Lloyd Wright’s Robie House in LEGOS

Maybe it’s because I don’t have kids, but I wasn’t aware of the LEGO Architecture Series.  In addition to the new FLW kit, it includes models of:

They range in price from $19.99 (Empire State Building, John Hancock Center, Space Needle, and Sears Tower) to $199.99 (Robie House).

Now that I’ve seen these, I want them all!  I wonder if they come with tiny LEGO furnishings?


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How to get good at photorealistic rendering

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3D rendering of kitchen by CastleView3D.com

Five tips for improving your photorealistic rendering skills

Over the years I’ve learned a thing or two about how to produce high-quality photorealistic renderings, and I thought some tips might be useful for anyone trying to learn or to improve their skills.  But a few caveats are in order:

  • I don’t consider myself an expert in this area, just someone with some knowledge to share.
  • I’m completely self-trained.  (If this field of study had existed when I was in school, my life might have unfolded quite differently.  Or maybe not.)
  • What I’m going to say may only apply to architectural rendering, because that’s all I do.
1.  Train your eye.

Carefully observe the world around you to develop an understanding of the interplay of light and materials.  Notice how different types of light sources interact with different material surfaces.  Make mental notes about the shapes and depth of shadows and reflections.  Learn some of the basic physics of photons and properties of different materials to further inform your observations of light scattering and reflection.  Learn some stuff about photography to understand the ways various lenses and apertures and film types and speeds affect how a scene is captured.  Learn how basic rendering terms (specular, translucent, refraction, bump, anisotropy, sub-surface scattering) relate to the things you’re observing in the real world.

You don’t have to be an artist, just a good observer.

This first step can take a long time (possibly a lifetime), but you’ll never get photorealism if you don’t get this.  You have to have a deep understanding of what you’re aiming for in order to be able to guide your rendering program to produce it.  Some people seem to come by this ability naturally; but it’s a skill that can be learned with discipline and motivation.

2.  Master your modeling software.

No matter how good you get at rendering, or how powerful or expensive your modeling software is, you will never master photorealistic rendering if you don’t first master whatever program you use to produce your models.  If the model isn’t perfect, you will never produce a rendering that is indistinguishable from a photograph (or comes really, really close), because there will always be some jarring detail that is just WRONG.  It might not jump out at you, but subliminally the viewer’s eye will register that something is off.  A symbol that’s too blocky, a book “floating” a half-inch above a tabletop, or a chair leg that disappears into the baseboard are all things that can subtly ruin the realism of a model.  (Want to know how I know this?)

This requires more than a slight degree of obsessive-compulsiveness.  Go over your model with the proverbial fine-tooth comb to identify anything that’s not quite right.  Then do a preliminary render at a really big size to help you see modeling mistakes that might not have been apparent at a lower resolution.  Zoom in really close and go over every detail.  Only when you’re satisfied that the model is absolutely perfect should you proceed to step 3.  And even then you will most likely still find things that you didn’t catch before.

3.  Master your rendering software.

I can’t really give software-specific advice.  At any rate, a skilled renderer who has accomplished #1 and #2 above can produce decent results with pretty much any rendering application.  But whatever you use, the better you understand all the technical bells and whistles in your rendering software, the more power you will have to tweak even the smallest details to obtain the effects  you want.  Read the manual, do the tutorials, frequent the user forum, set up experimental renders to test lighting, materials, displacement, and special effects.Digital Lighting and Rendering book cover

One of the best resources I know for learning more about how to set up realistic scenes for rendering (without being too software-specific) is Digital Lighting and Rendering by Jeremy Birn.  A classic.

4.  Practice, practice, practice.

I know this sounds like the old joke about how to get to Carnegie Hall, but there’s simply no better way to improve your skills and knowledge than to keep practicing them over and over.  Set up a render; see how it looks; decide what you don’t like or what could be better; tweak your settings; render it again.  Compare it to the first version (or the first 100 versions) and see whether it’s better, or not, and figure out why, or why not.  Lather, rinse, repeat.

Try something new, experiment, take a risk, see what you end up with.  Sometimes it won’t be pretty (the first time I tried displacement on a stone wall, it looked like the wall had blown up!).  The good thing is, it’s only pixels, so no one gets hurt, even if it doesn’t work.

A lot of times I hear frustration from beginners because the software won’t “give” them the results they want — like they expect to be able to push a button and produce a realistic render, just like taking a photo.  But your software isn’t that smart, no matter how much  you paid for it.  Some rendering software has very sophisticated algorithms built in with amazing plug-ins to take it even further.  But the bottom line is that it can only do what you tell it to do.  And this is where your trained eye and in-depth understanding of your modeling and rendering software really make all the difference.  Which brings us to #5……….

5.  Repeat steps 1-4 on infinite loop.

There is always more to learn, more observations to make, more to refine.  Never stop trying to improve.  If it starts to seem easy, you’re no longer growing or improving.  Get out of your comfort zone by doing more observing, more learning, more experimenting.

These suggestions are just one person’s opinion, and may even be painfully obvious — like “duh.”  So I’d love to hear others’ ideas about what you think it takes to get really good at this.


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An answer to a growing problem

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Have you heard or read about Pinterest yet?Pinterest Logo

I had seen mentions of it in several places, and was intrigued enough to check it out the other day.  When I finally saw it, I thought Wow, this just may turn out to be the answer to a burgeoning problem in my life!

My problem:  I’m a browser window hoarder.  Yes, I admit it.  That, and Pinterest, are the first steps to recovery.

At any given time, I’ve got between 20-30 browser tabs open, usually things I’ve run across while surfing the web and want to refer to or read later.  Luckily Firefox is good about saving all my tabs when I close out, so I rarely lose them.  But the assortment is unwieldy to navigate and can take a long time to load.  Any videos in the group always start playing again when the page reloads, so a sudden cacaphony of sounds usually results.

Bookmarks don’t really do the trick for me — I already have hundreds sorted into dozens of folders, and can never seem to find what I want when I need it.

So what is Pinterest, and why is it so appealing?  It’s a website (yes, a social media site) for curating (and you know that’s all the rage, right?), categorizing, and sharing items of visual interest found on the web.  In other words, a cloud-based filing system for all those “save for later” photos and ideas I come across on the web.  I know that web curation apps have been around for awhile, but I guess none of them ever “clicked” as being particularly useful for me before.

Here’s a brief description from Pinterest’s About page:

Pinterest is a Virtual Pinboard.

Pinterest lets you organize and share all the beautiful things you find on the web. People use pinboards to plan their weddings, decorate their homes, and organize their favorite recipes.

Best of all, you can browse pinboards created by other people. Browsing pinboards is a fun way to discover new things and get inspiration from people who share your interests.

"Pin-It" buttonThere is a “Pin It” button you can add to your bookmark toolbar that let’s you click on any web image and save it to one of your “boards”:

Once installed in your browser, the “Pin It” button lets you grab an image from any website* and add it to one of your pinboards. When you pin from a website, we automatically grab the source link so we can credit the original creator.

It saves the original web link along with the image!  Hooray!!  You can even pin videos.

[* I have to note here that it's not quite accurate to say that you can grab ANY image from any website.  It seems that the images have to be of a certain minimum size, and if the image is only visible in a flash or pop-up window, you're out of luck.]
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Most of my work is accomplished via digital collaboration, so my clients send me links to products, textures, and furnishings they find on the web that they want me to use in the renderings I’m doing for them, or use images to explain how they want their home to look.  And I usually end up with all of those various browser windows open as I work on the project.  So as soon as I saw Pinterest, I realized it could be a very useful resource for me to collect all the web pages and images related to a single project into one convenient location for reference.  And the clients and I could both contribute to it and “pin” images to the “design board” (I haven’t yet figured out how to share a board with only certain people, however — right now it’s either private to me or shared with everyone).

To try out this new idea, I created a mock “design board” with a collection of web resources used in a recent project, a bedroom remodel.  You can see the actual board on Pinterest here,  or here’s a screenshot of it:

Sample Pinterest Board

Sample Pinterest Board

These were all items the client had found on the web and wanted me to incorporate into the model and rendering I was doing for her.  And here’s the final rendering of the bedroom remodel, where you can see all these lovely items in action:

Final rendering -- Lower Level Bedroom Remodel

Final rendering -- Lower Level Bedroom Remodel

So I have to say — Pinterest really does seem promising as an answer to my “browser window hoarding” problem, and as a useful tool for collaborating with my clients to collect project resources in one easily-accessible location.

And in case you’re wondering whether Pinterest is a giant time suck like most other social media sites — sure it is.  Big time.  But for a visual junkie like me, it’s a deliciously decadent treat to browse through all the fascinating and beautiful things that other people have found “pin-worthy.”  Visual voyeurism at its finest.

So what do you think about Pinterest?  Does it sound like something that you would find interesting or useful?


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