Tag Archives: Chief Architect

“Residential Design Using Chief Architect X5″

 Posted by Kathleen MooreCastleView 3D | Like CastleView 3D on Facebook
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New Chief Architect X5 training book

I just received word from author Terry Munson that his newest Chief Architect book, “Residential Design Using Chief Architect X5,” is now available.  Here’s Terry’s description of the book:


image of chief architect X5 book cover

Cover of Terry Munson’s latest Chief Architect Step-by-Step book

This much-awaited book is finally available. Why did it take so long? Because it has been rewritten and revamped.  

At the request of readers, the book now includes a comprehensive index. A new Quick Start chapter has been added, which quickly shows the power of Chief Architect X5 while the reader creates a vacation cabin plan. A Workbook is included where you can practice and enhance the skills taught throughout the book. All the new features added to version X5 are highlighted throughout the book.

The biggest feature, however, is the beautiful and modern 2-story with basement residence that the reader will design/draw from start to finish throughout the book. Anyone would be proud to own such a home. You will see how easy it is to make your dream a possibility using Chief Architect X5′s 3D home design software.  

Coverage Includes: 

  • Finding your way around the Chief Architect X5 interface
  • Managing your drawing projects
  • Creating the building shell
  • Developing and working with stairs, roofs, decks, and cabinets
  • Adding a stepped foundation and applying a monolithic slab to the garage
  • Adding electrical and lighting
  • Creating a site plan and developing the terrain
  • Creating working drawings
  • Creating color renderings for design presentations
  • Exploring your model in real time using walkthroughs and orbiting tools
  • Learn how to effectively use layers, layer sets, annotation sets, and text styles
  • Developing schedules
  • Dimensioning and text
  • Learn the new functions added to X5, including roof ridge caps, progressive ray tracing, running dimensions, walkthrough path, auto NKBA elevation dimensions, and much more

The book, which includes a DVD containing a color PDF of the entire book (great for searching on your computer), the Workbook, and all of the necessary working files, sells for $69.95.

If you’ve seen any of Terry’s previous books (this is his FIFTH!), you know how clear, detailed, and easy to follow his writing style is.  Even a seasoned Chief Architect user like me learned many new and helpful things from Terry’s  X4 book — I keep it next to my desk as a handy reference.

To buy the X5 book, or any of the others, visit Terry’s website at chiefapprentice.com/Residential-Design-X5.html.


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What’s new in Chief Architect X5

By CastleView 3D | Like CastleView 3D on Facebook

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new version of chief architect x5 to be released soon

image of Chief Architect X5 software product coverChief Architect has just posted a video peek at the new features that will be available in the upcoming X5 Premier version, which they expect to release in Fall 2012.

http://www.chiefarchitect.com/products/whats-new-x5.html

Some of the new or improved features in Chief Architect X5 include:

  • shadow boards and ridge caps (finally!)
  • greater customization of railings
  • auto corner boards and quoins
  • new auto dimension tools and options
  • plan display of door and window casings
  • complex cabinet door configurations
  • automatic catalog  updates
  • PDF file import
  • callout labels for cameras
  • progressive raytracing and better control of raytrace settings
  • improved walkthrough tools, including keyframes.

The upgrade to X5 is automatic for anyone with Chief Architect’s SSA support package.

Chief Architect has been my modeling software of choice for the past 5 years, and this looks like a nice set of improvements and new features.  

UPDATE 8/15/2012:  X5 Beta was released to current SSA subscribers today.  check your digital locker if you’re a Chief Architect subscriber.


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3D Home Visualization

Posted by Kathleen Moore, CastleView 3D:

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“Visualize Your Home Improvement Project in 3D”

photo of audience wearing 3D glasses - "The amazing miracle of 3D home visualization!"This is the title of a seminar on 3D home visualization that I’ll be giving this weekend at the Rochester Home Builders Association 2012 Home & Garden Show.

I’m truly excited to be giving a seminar at the show.  I feel that homeowners are just beginning to glimpse the value that 3D home visualization can bring to their home improvement projects, so I appreciate the chance to share even more information with them about the potential of this technology — in addition to chatting with interested folks who stop by the CastleView 3D booth, of course.

Basic topics I’ll cover in my talk include:

  • What 3D technology is — and what it isn’t
  • Some current uses of 3D technology for home building, remodeling, renovation, and redecorating
  • Specific examples from projects I’ve worked on with my clients, with lots of before-and-after images
  • A real-time demonstration of how 3D home visualization works, using Chief Architect X4 software
  • An overview of currently available options for using 3D visualization technology, from using simple DIY software packages to working with specialty firms like CastleView 3D

I’m really looking forward to sharing my passion for 3D visualization with people at the seminar, as well as answering their questions and hearing about their home improvement projects.

When I wrote about last year’s show, I said:

Next year I plan to be an exhibitor myself, so I’ll be able to talk with people directly and get them excited about the benefits of “seeing it before you build it” with 3D visualization!

And here I am!

This promises to be a great show — in addition to all the seminars, exhibits, and garden displays, there will be culinary demonstrations (looking at this list makes my mouth water!), plus wine tastings from a variety of Finger Lakes wineries.  Can’t beat that!

Show info:

  • Saturday 3/24, 10 am – 7 pm
  • Sunday 3/25, 10 am – 5 pm
  • Rochester Riverside Convention Center
  • Admission is $8 (but save $2 with this coupon)
  • CastleView 3D will be exhibiting in Booth #815

If you’re in the Rochester, New York, area this weekend, I hope to see you at my seminar (1:30 pm on both Saturday and Sunday), or stop by the CastleView 3D booth #815 to say hi.

UPDATE:  If you weren’t able to make it to the Home Show and would like to know more about 3D home visualization, leave me a note in the Comments section below, or contact me through the CastleView 3D website.


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“Learning Chief Architect X4 Step by Step”

Posted by Kathleen Moore, CastleView 3D | Like CastleView 3D on Facebook

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Start the New Year off right:  Learn something!

Today I’m featuring a guest post by Chief Architect software user and author Terry Munson.  Terry’s latest book for Chief Architect, “Learning Chief Architect X4 Step by Step,” has recently been published and is available at www.chiefapprentice.com.


Terry says:

Learning Chief Architect X4 Step by StepMy first book, Learning Chief Architect Step by Step, was based on Chief Architect X3. I then decided to write a new book focusing on the more recent version, X4 [released in July 2011], so that all the new features and enhancements could be included. So I now have two books for CA out, all in one year!  And I’ve almost finished a third book, Becoming a Chief Architect X4 Expert Step by Step, which I hope to publish by March 2012.

My intent with these books was to provide myself with readily available reference material on how to use the different tools and functions of Chief Architect software.  I kept forgetting how to do certain processes and was always spending time searching for answers in Chief’s help materials.  I’m a draftsman, not a writer, but as I got more and more into writing the book, I realized that others might appreciate something like this as well, which gave me even more incentive to keep writing.

The book is a step-by-step tutorial that takes the user from setting up defaults and templates to actually designing a house from start to finish. The user will draw a floor plan for a 2-story house, add cabinets, fixtures, appliances, stairs, roof, dormers, floor and ceiling platforms, foundation, site plan, terrain features, and whatever else is necessary for a complete home design. The book takes the user from setting up construction documents to presenting the model in 3D. They work with materials, trim and moldings, etc. It is a complete and comprehensive book for beginning and intermediate level users.

Material for the book came from various sources, such as Architectural Design Presentations (by Donald A. Totter), Working with Chief Architect (by Star Training Institute), CA’s reference manual and training videos, as well as from my own experience with using the software for the past 7 years.

After a frustrating search for a publisher, I decided to self-publish the book through Gorham Printing. The books are very high quality print (black and white), with a very secure binding — good quality work.

The softcover book comes with a CD that contains a PDF of the book (in full color), and includes the files needed for the exercises.  Both books are also available in e-book format. One nice thing about the e-book is that I was able to price it much lower than the softcover book.

When the first book became available, I got a rush of orders and was pretty excited. I got nothing but positive feedback for the book. Then Chief Architect’s academic dealer, Debbie Gray of Gray Technologies, called me.  She sounded even more excited than I was about the book. She told me that it was just what the academic market — high school and college teachers — needed to teach CA to their home design and drafting classes.  Because of her efforts, my book is now used in home design classes throughout the U.S. She also got me hooked up with CA’s authorized academic dealers, who are marketing the book.

I created a website, www.chiefapprentice.com, to help market the books, and plan to add an affiliate program as another method of marketing.  This is a very selective market, so it’s important to get the word out that these books are available.  If you have questions about the book, you can contact me directly at (253) 852-4022 or terrymunson2@msn.com.


Thanks, Terry. If you’re a Chief Architect user or student, I strongly encourage you to visit Terry’s website, www.chiefapprentice.com, to buy his book, and please spread the word to any other Chief users you know. If you’re already familiar with Terry’s books, please leave a review here in the Comments to assist others who are searching for help with learning Chief Architect.


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Time-lapse video demo of 3D architectural modeling

Posted by Kathleen Moore, CastleView 3D:
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An example of 3D architectural modeling “in action”

Today I’m sharing a cool video made by one of my “virtual colleagues,” Rod Kervin of Kervin Home Design in Courtenay, British Columbia.  Rod shared his video on Chieftalk, the Chief Architect user forum, and I thought it might be interesting to an even broader audience.

In the video, created using Debut Video capture software, you can watch Rod model an entire house in only 12 minutes — instead of the 82 minutes it actually took (and Rod is a very seasoned Chief user).  It’s a great opportunity to watch the process of designing a home using Chief Architect, whether you’re considering purchasing the software or simply curious about the design process.

Rod had this to say about the value of the video for him personally:

One thing that this time lapse does is reveal to me where I am taking a lot of time to get a simple thing done. The roof is one example, where I drew the roof over the back patio several times before getting it right….  This is also one of my favorite designs to play with. I am trying my best to keep to simple form in my designs, and this is an example of that effort.

Doug Park, Principal Software Architect at Chief Architect, also found Rod’s video valuable, and shared this comment on Chieftalk:

I found this to be interesting to watch as it helps me to understand how someone works. I could see this as a tool to show us how you work so that we can learn how to better design the program and perhaps how to improve our training…  This particular type of video is fast enough that I can see in minutes what would otherwise take hours.

Thanks, Rod, for giving us all a useful glimpse into the process of 3D architectural modeling by sharing your cool time-lapse video.


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Had enough turkey yet?

Posted by Kathleen Moore, CastleView 3D:

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A 3D modeling project halfway around the world

In honor of American Thanksgiving last Thursday (the one day of the year when an estimated 88% of U.S. households are eating roast turkey, the traditional Thanksgiving meal), today I’m featuring some 3D modeling work I did for a client in Turkey.

This client is a builder, specializing in designing and building elegant villas on the coast of Turkey.  He had floorplans for his new project in Bodrum, and had already commissioned a few exterior renders.  But he needed some virtual interior decorating to show off the interiors.  He hired CastleView 3D to do the interior modeling only, since he preferred to do his own renders.

But of course, once the interiors were modeled, they looked so beautiful and inviting that I couldn’t resist generating a few renders.  Here are a couple of them.  The views out the windows are photos of the actual views from the house!

3D Modeling and Rendering of Kitchen/Dining Area of Turkish Villa

The image above is a kitchen with bar, dining area, and breakfast nook, decorated in a modern style but with classic Mediterranean touches.  (The wonderful “Sputnik” chandeliers were modeled for me by my friend and virtual colleague, Bryce Engstrom.)

3D Modeling and Rendering of a Tower Bedroom in a Turkish Villa

This image is a tower bedroom overlooking the Mediterranean.  Ne kadar güzel!  (Google Translate tells me that that’s Turkish for “how beautiful!”)  I can just imagine curling up on that round bed in the tower to read and gaze out at the amazing view.

I also modeled and “decorated” a marble entry hall with inlaid floors and a cinema room.  You can see my client’s renders of those rooms, plus the exterior renders and his versions of the two rooms shown above, here.

Here’s the website’s description of this particular villa:

Mesa Construction has selected a 4 hectares land in a bay where the most luxury villas of Yalikavak are located…  From this land there is a wonderful view of the bay of Yalikavak and nature is really beautiful. Mesa Construction will build a luxury villa inspired by french style “belles demeures”, equipped with all american comfort (central air conditioning, smart home system, jacuzzi, elevator, …) but also full of the turkish charm. A unique combination to fully enjoy Bodrum’s life!

As of this posting, I believe this villa is still for sale, so hurry up and make an offer if it appeals to you!  You’d better believe I’d buy it myself if I could.

This was a great 3D modeling project to work on, even more amazing because it involved collaborating with someone literally on the other side of the globe.  It’s my fantasy that someday I’ll get to visit Turkey and see some of these beautiful villas in person.


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My virtual water cooler — Chieftalk, the Chief Architect user forum

Posted by Kathleen Moore, CastleView 3D:
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In praise of Chieftalk

When you run a solo shop and spend most of your day working alone in a home office, the work may be stimulating but the workday can get a bit lonely.  Although my husband will talk my ear off about pickleball and baseball, he has absolutely no interest in discussing the uses and relative merits of slabs vs. soffits vs. polylines.  In fact, I’d be stunned if I found out that he even knew what those terms meant (in relation to 3D modeling, anyhow)!

But luckily, when I was just starting out in this business some years ago, I found a wonderful resource provided by the Chief Architect company for users of its software:  the ChiefTalk users forum.  There is also a similar resource for users of CA’s consumer-level “Home Designer” products, called HomeTalk.  I actually started out on HomeTalk when I was still using Home Designer Pro, and “graduated” to ChiefTalk a few months later when I upgraded to the professional level software.

I’ve visited a lot of user forums over the years, and I’ve never found any that are both useful and friendly to the degree that ChiefTalk and HomeTalk are.  I learned quickly that some core users are apparently ALWAYS online, willing to answer questions about how to use the software or to help solve problems (which are almost always attributable to user error, of course). These folks rarely get impatient, no matter how many times a question may have been asked before.  Although they might respond with “Have you tried searching the archives?” or “What version of the software are you using?” or “We can help you better if you attach an image or plan,” once a new user understands the forum etiquette and protocol, they are always generous with their time and expertise.

what the heck happened? image - my first question on the Chieftalk forum

Image from one of my first “What the heck happened here?” posts on Chieftalk

As my skill level grew, I stopped asking so many questions and found I was able to start giving back by providing occasional answers and advice in my area of expertise, rendering and raytracing.  By then, the ChiefTalk regulars felt like friends — people I looked forward to interacting with on a regular basis.  We joke around and get silly sometimes, occasionally have heated arguments and discussions, but ultimately get along just fine most of the time.  There is actually a separate sub-forum called “Chatroom” on ChiefTalk (and another one called “Way Off Topic,” accessible via secret password only) for discussions outside the typical software Q&A realm.  We’ve shared important life events like weddings and new babies with each other through pictures.  Some of us have ventured off in different directions, learning together and sharing our successes and failures in constructive ways.

So Lew, Allen, David, Louis, Kay, Bryce, Wendy, Pat, Jintu, Jonathan, Chris, Scott, Pam, and all the rest — even though I’ve never actually met any of you IRL, after all these years you definitely feel like my friends and colleagues.  I’m indebted to each one of you for generously sharing not only your knowledge and expertise, but other important parts of who you are.

I encourage everyone to check out ChiefTalk, if you’re a Chief Architect user — or whatever user forum seems most appropriate for your interests — and work hard to create your own group of  “virtual water cooler” buddies.


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Remodel, or move?

Posted by , CastleView 3D:

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I was contacted recently by someone looking for 3D modeling and rendering services.  He and his girlfriend had lived in their home for 13 years, and had done a number of upgrades to it.  But they were at a point where the home’s floorplan configuration wasn’t working for them anymore.  They wanted a larger family room and deck, an expanded first-floor master bedroom, bath, and walk-in closet, and a new main entry.  They were debating between undertaking yet another major remodel/addition project versus selling and moving to a different house.

Proposed remodel floorplan drawn up by architect

Proposed remodel floorplan drawn up by architect

Proposed remodel elevations drawn by architect

Proposed remodel elevations drawn by architect

They had already consulted with an architect about their remodeling options, and he had done some nice drawings for them.  But the clients were having trouble visualizing the changes from what the architect had drawn up (a floorplan and two exterior elevations).  They asked the architect for 3D images, “like the ones we see on HGTV,” but the architect refused, saying he just didn’t do those. So they  did an internet search and found my website.

Working from the architect’s drawings, plus photos of the current house, I was able to model the house in Chief Architect and produce some basic renderings of what the proposed modifications might look like.

Their place is an old farmhouse that has already been remodeled and added on to a number of times in its 100+ years, so there are numerous roof pitches and floor levels to contend with (always something of a modeling challenge).  But I think the final images capture the essence of what the remodeled spaces would look like.  Here are a few examples:

Front view with new entry

Front view with new entry

New entryway looking up

New entryway looking up

New family room looking towards kitchen and entryway

New family room looking towards kitchen and entryway

New bedroom with bath and walk-in closet

New bedroom with bath and walk-in closet

I haven’t yet heard whether this family has decided to go ahead with the remodel, or move to a new home.  But at least with these 3D images in hand, they have more information to use while considering their decision.

One final note:  The images I provided for this client are not high-end, photorealistic raytraces.  These are just simple 3d renders to show the basic layout of the plans — sufficient for this stage of their decision-making.  Detailed raytraces are more appropriate for the later stages of project planning, when trying to make decisions about final finishes, lighting, and decor.


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What’s new in Chief Architect X4

Posted by , CastleView 3D:

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Chief Architect SoftwareMy favorite 3D architectural modeling software, Chief Architect, will soon release a new version of the program, version X4.

Watch this video to get a summary of new features expected in X4:

http://www.chiefarchitect.com/scripts/flash/whats-new-x4.html

No release date has been announced yet, but rumor has it that it will be sometime this summer.

UPDATE:  Chief X4 was released in July 2011.


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What’s the difference between a 3D render and a raytrace?

Posted by , CastleView 3D:

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When I’m discussing a project with a new client, I often get asked what the difference is between a “render” (or “rendering”) and a “raytrace.”  Sometimes I use all three terms interchangeably, which I’m sure can be confusing.  But are they actually different?  If so, how?

Answers to these questions could (and do) fill entire books and webpages, but I’ll attempt a very simple explanation here (which will still be way too technical for a lot of folks!).

Computer rendering* is a general term for producing an image from a model constructed with 3D modeling software.  3D modeling involves creating a mathematical representation of a three-dimensional object.   Once the model, or mesh, is created, it is possible to take a “camera view” of the object from any angle (hence the term 3D).  The information from the 3D model is transferred to a rendering program to be processed and output as a digital image file, typically using a simple rasterization or scanline rendering method.  Current processors can produce this type of rendering quickly and efficiently, pretty much in real time, and it is what is used in most computer gaming.

Raytracing is a specific type of rendering technique.  The name refers to the way the computer creates the final image — by analyzing the light sources in the scene and computing the paths of the rays (photons) produced by those lights.  The result is a very realistic image including reflections and caustics (light refractions through glass), resulting in lighting and shadows that are close to what would be observed in the real world.  Raytracing algorithms simulate light realistically as it bounces between different objects, calculating the exact color of each pixel based on its material properties and the amount of light it is receiving.  In raytracing, many different algorithms can factor into the computation of a pixel’s final shade, including the material’s absorption, reflection, transparency, translucency, and refraction characteristics.

Raytracing actually proceeds opposite to the way light normally travels, because it works backward, only calculating the paths of photons that actually intersect the camera’s view frame.  Although this makes the process more efficient than if it actually traced the path of every photon emitted from every light source in the scene, it does not always yield the most realistic results.  Other methods which combine both eye-based and light-based ray paths, such as photon mapping and bidirectional path tracing, can yield superior results, especially in scenes involving indirect lighting or caustics.

Rendering is generally less time- and computer-resource-intensive than raytracing. However, technology is improving rapidly and real-time raytracing will soon be an accessible reality.

* Of course there are also the time-honored “artist’s rendering” architectural illustration methods such as pen and ink, watercolor, colored pencil, pastels, etc.  Nowadays, the look of many of these traditional techniques can be produced using computer graphics and photo-editing software.  More on this topic another day.

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So, are you still with me?  What does all this technical stuff mean for someone who wants computer images of their new home or remodeling plans?  An example can demonstrate the differences best.  Here is a comparison of a render versus a raytrace of the same room.  The first image is a Chief Architect rendered camera view of a great room and entryway with curving staircase.  The second image is one I posted the other day, a raytraced image of the same space.

Great room and front hallway - 3D Rendering by CastleView3D.com

3D rendering by CastleView 3D

Great Room and Entry - 3D Raytrace Rendering by CastleView3D.com

3D raytrace by CastleView 3D

In the rendering, you can see that there is some differential shading of surfaces depending on their angle and the amount of light they are receiving.  But overall the scene looks fairly flat.  The lighting in the raytraced image is much more realistic — sunlight coming through the windows, reflections on the polished wood floor, and a greater sense of depth and dimension.

You can view another render-vs-raytrace example here.

Renders are fine for the initial stages of a project, when rough approximations of the look and feel of the space are sufficient for planning purposes.  But once the major decisions have been made, final raytraces are what really bring the space to life and promote confidence in the material and design choices.

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So there you have an oversimplified explanation of the differences between rendering and raytracing.  I was enchanted and enthralled the first time I produced a simple rendering with my beginner-level Home Designer software.  But once I learned how to create raytraces with Chief Architect’s POVray, and later on with Kerkythea and Thea Render, it was impossible to feel satisfied with anything less realistic again.

My sincere apologies to anyone who is more expert in this area than I am.  I’m an intelligent, educated person, but thinking about the technical explanations for all this makes my brain hurt.  I’ve done my best to distill a very complicated topic down to a few paragraphs.  However, I realize I’m in way over my head here, and I’d be delighted to hear a more correct or complete explanation of the differences in the Comments.


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