When I was first learning to do 3D modeling and rendering back in 2007, I decided to try an exercise that many art students are given in their studies: learning by copying the old masters. With sketchbooks and pencils in hand, students visit the world’s great art museums to learn about an artist’s technique by trying to duplicate it themselves.
For my learning exercise, I decided that my “old masters” would be architectural and interior designers whose work I admired. So I gathered a collection of photos from the web, many from Architectural Digest (which is, in my opinion, the best place to see consistently fine examples of both interior and exterior design). I set myself the task of trying to learn something about their design techniques, as well as mastering my own modeling and rendering software tools, by trying to reproduce the photos as 3D renderings. I feel this approach really taught me a lot, and I highly recommend it to anyone wanting to improve their 3D skills.
Now that I’ve been at this for almost 4 years, I still occasionally do this exercise, simply because it provides an excellent insight into a designer’s mind to try to understand why they did things the way they did in the building or room I’m studying.
Recently, instead of tackling a new challenge, I decided to revisit one of my old favorite inspirations, a lovely room created by awesomely talented interior designer Suzanne Lovell in her own townhouse in Chicago. Her home was written up in a 2007 article in AD (which unfortunately is no longer available online).
I liked my original rendering so much that I had been using it for years in my portfolio on the CastleView 3D website, despite the fact that it was a very early example and wasn’t actually produced for a real client. But because the rendering software I use now (Kerkythea) is much more sophisticated than what I was using in 2007, I wanted to see how much the image could be improved simply by using the new tool.
I didn’t change my original model except to import it into Chief Architect X3 (to enable VRML export), but instead spent time tweaking the lighting and textures in the imported file within Kerkythea. Below is a comparison of my original image with the most recent one (you’ll need to click to enlarge the images for a decent comparison). You can see that in the 2007 version, the render engine wasn’t able to produce reflections, or even shadows!
Of course I’m much happier with the more recent version, although as I look at the final product there are still things I would like to change in my addictive quest for photorealistic perfection.
Perhaps I’ll work on improving some of my original modeling, and post an update later. But in the meantime, this new image is definitely replacing the old one on my website!